Teatime Samurai: First Builds Going Out!

I wish I had more time to create longer/better blog posts about development of the Teatime Samurai re-release, but I wish I had more time for a lot of things. I’m remembering now what an insane thing releasing a game as an indie developer is. I have so many balls in the air right now it’s mind boggling.

I’m preparing the Steam page for release, getting copy together, creating a trailer, getting screenshots, recruiting testers, composing music, coordinating with outside composers, recording sound effects, all while actually working on the game, tweaking gameplay, redoing existing art, making new art, creating new enemies, fixing old enemies, completely reworking boss fights. It’s a lot at once.

Today the first new builds of Teatime Samurai go out! With less than a month left, we’re entering a bizarre external pre-alpha/post-beta simultaneous QA. I have no idea how this is going to go and what ancient bugs are going to resurface. I know the steam shovel boss is completely broken right now, but other than that I don’t think anything is game breaking or that there are any big known bugs or caveats to prepare my beloved testers for. It’s an exciting moment, but a nerve wracking one!

In other news, a new logo is in the works. It’ll be much like the old one, but in a more thematically appropriate font (a lot of the journey of the re-release has been realizing that the game is more 16 bit inspired than 8 bit inspired, and the nod to Robotron doesn’t make sense to anyone but me). Here’s the work in progress as it currently stands.

Work in progress logo for Teatime Samurai

More exciting updates coming soon, if this was an exciting update. Otherwise, just exciting updates coming soon.

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